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Ronald Kury
General Lurker, proffesional human being.
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Home page
Resume
Ronald Kury
General Lurker, proffesional human being.
Seattle, United States
Summary
human person some days.
Skills
3D Modeling
Digital Sculpting
PBR Texturing
Facial Rigging & Animation
Creature Modeling
Creature Design
Game Design
Game Development
Character Design
Software proficiency
ZBrush
Maya
3ds Max
Photoshop
Marvelous Designer
Substance Designer
Substance Painter
Marmoset Toolbag
Unreal Engine
Quixel Suite
Premiere
After Effects
Experience
Character Artist at Monolith Productions - WB Games
Kirkland, United States
June 2008 - January 2013
White unicorn. Character/ creature / tech/ modeler.
Creature Artist at ArenaNet
Bellevue, United States
January 2013 - Present