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Ronald Kury
Ronald Kury
General Lurker, proffesional human being.
Seattle, United States

Summary

human person some days.

Skills

3D ModelingDigital SculptingPBR TexturingFacial Rigging & AnimationCreature ModelingCreature DesignGame DesignGame DevelopmentCharacter Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Premiere
Premiere
After Effects
After Effects

Experience

  • Character Artist at Monolith Productions - WB Games
    Kirkland, United States
    June 2008 - January 2013

    White unicorn. Character/ creature / tech/ modeler.

  • Creature Artist at ArenaNet
    Bellevue, United States
    January 2013 - Present